Allen Francis Doyle (
scorekeeper) wrote2015-11-23 11:30 pm
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Character Sheet
Half-Fiend Shadowkind Human Male
Strong Hero 4 / Smart Hero 3
Strength 21 (+5)
Dexterity 11 (+0)
Constitution 12 (+1)
Intelligence 20 (+5)
Wisdom 12 (+1)
Charisma 13 (+1)
Size: Medium
Height: 5' 11"
Weight: 175 lb
Eyes: Blue
Hair: Dark Brown
Skin: Pale
Talents:
Melee Smash
Improved Melee Smash
Savant -- computer use
Savant -- decipher script
Total Hit Points: 37
Speed: 20 feet
Armor Class: 16 = 10 +1 [leather jacket] + 4 [class] +1 [half-fiend]
Touch AC: 15
Flat-footed: 16
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +2 = 2 [base]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +10 = 5 [base] +5 [strength]
Attack (missile): +5 = 5 [base]
Grapple check: +10 = 5 [base] +5 [strength]
Reputation: +1 = 1 [base]
Action points: 47 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
153 lb. or less
154-306 lb.
307-460 lb.
460 lb.
920 lb.
2300 lb.
Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning]
Machete [1d6, crit 19-20, 2 lb, one-handed, slashing]
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic]
Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]
Criminal (starting occupation)
Gamble
Knowledge (streetwise)
Feats:
Acrobatic
Archaic Weapons Proficiency
Combat Reflexes
Educated (+2 on two knowledge skills) [please hand-edit]
Brawl
Improved Brawl
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
Advanced Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 0 =
+0
Bluff Cha 4.5 =
+1
+3.5
Climb Str* 5 =
+5
Computer Use Int 11 =
+5
+3 +3 [savant]
Concentration Con 1 =
+1
Craft (Structural) Int 5 =
+5
Craft (Visual Art) Int 5 =
+5
Craft (Writing) Int 8 =
+5
+3
Decipher Script Int 8 =
+5
+3 [savant]
Demolitions Int 9 =
+5
+4
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Drive Dex* 1.5 =
+0
+1.5
Escape Artist Dex* 0 =
+0
Forgery Int 5 =
+5
Gamble Wis 7 =
+1
+6
Gather Information Cha 1 =
+1
Hide Dex* 0 =
+0
Intimidate Cha 2 =
+1
+1
Investigate Int 11 =
+5
+6
Jump Str* 1 =
+5
+2 [acrobatic] -6 [speed 20]
Knowledge (arcane lore) Int 9 =
+5
+4
Knowledge (popular culture) Int 9 =
+5
+4
Knowledge (streetwise) Int 9 =
+5
+3 +1 [Criminal]
Knowledge (tactics) Int 6 =
+5
+1
Knowledge (theology) Int 10 =
+5
+5
Listen Wis 1.5 =
+1
+0.5
Move Silently Dex* 2 =
+0
+2
Navigate Int 5 =
+5
Perform (Act) Cha 3.5 =
+1
+2.5
Perform (Dance) Cha 1 =
+1
Perform (Keyboards) Cha 1 =
+1
Perform (Percussion) Cha 1 =
+1
Perform (Sing) Cha 1 =
+1
Perform (Standup) Cha 1 =
+1
Perform (String Inst.) Cha 1 =
+1
Perform (Wind Inst.) Cha 1 =
+1
Research Int 9 =
+5
+4
Ride Dex 1.5 =
+0
+1.5
Search Int 5 =
+5
Sense Motive Wis 4.5 =
+1
+3.5
Spot Wis 1 =
+1
Survival Wis 1 =
+1
Swim Str** 5 =
+5
Treat Injury Wis 1 =
+1
* = check penalty for wearing armor
This character also has 7 ranks in Read/Write Languages.
Shadowkind Human
Half-Fiend Template
Bite 1d6 claw 1d4
Darkvision to 60 feet
Some have wings, damage reduction,resistances, spell-like abilities
Speak abyssal
Supposedly all begin with allegiance to evil
+1 on natural armor class
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 1
Level 3: Strong Hero 7
Level 4: Strong Hero 2 +1 to intelligence
Level 5: Smart Hero 5
Level 6: Smart Hero 3
Level 7: Smart Hero 4